Artificial Intelligence: Strategies, Applications, and by Christopher Thornton, Benedict du Boulay

By Christopher Thornton, Benedict du Boulay

Synthetic INTELLIGENCE techniques, purposes, and types via seek moment variation This leading edge new booklet on man made intelligence (AI) makes use of the unifying thread of seek to compile the key software and modeling concepts that use symbolic AI. all the 11 chapters is split into 3 sections: ** a piece which introduces the procedure ** a piece which develops a low-level (POP-11) implementation ** a bit which develops a high-level (Prolog) implementation complete but sensible, this e-book should be of serious worth to these skilled in AI, in addition to to scholars with a few programming heritage and teachers and pros searching for an actual dialogue of man-made intelligence via seek.

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It obtains these subtrees via recursive calls in the familiar fashion. To watch the behaviour of this function we need to trace it and then call it with an appropriate set of inputs: Figure 2-6 A map of toytown Page 28 <><><><><><><><><><><><> /* search tree takes a path so far and a goal and returns the corresponding search tree. < search_tree [C [F]] < search_tree [A [B [E [X [Z]]] [D [X [Z]]]] [C [F]]] ** [A [B [E [X [Z]]] [D [X [Z]]]] [C [F]]] If we want we can use showtree to construct a graphical representation of the tree constructed by this function.

Less technical, but comprehensive overviews can be found in Nilsson (1980) and in Barr and Feigenbaum (1981). Text-books on AI that have sections on search include Winston (1984), Rich (1983), Rich and Knight (1991) and Charniak and McDermott (1985). Bratko (1990) is both an excellent introduction to Prolog as well as providing a good section on search containing Prolog code. Those interested in a comparison of human and artificial problem-solving (including search behaviour) are referred to Gilhooly (1989).

Ad infinitum The trace output makes the nature of the problem fairly obvious. The computer is doing exactly what the definition of search tells it to do. To find a path from old_steine to station it found out all the places it could get to in one hop from old_steine. One of these was the_level. It tested if this was the goal location; it Page 22 was not, so it then tested to see whether a path could be found from the_level to the goal (see the second line of the trace output). It then went through exactly the same process but this time it found that from the_level it could get to preston_circus.

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