By Andrzej P. Wierzbicki, Yoshiteru Nakamori
Creative Environments is a follow-up at the e-book inventive house within the comparable sequence and through an identical authors, serving this time as editors of a broader publication on computational intelligence and data engineering instruments for assisting wisdom production. This booklet comprises 4 components. the 1st half offers yet another improvement of types of information production provided already in artistic house, specifically the Triple Helix of ordinary educational wisdom construction and a brand new, built-in version of standard educational and organizational wisdom production, referred to as Nanatsudaki (seven waterfalls) version. the second one half offers computational intelligence instruments for wisdom acquisition by way of computing device studying and knowledge mining, for debating, brainstorming, for roadmapping and for built-in aid of educational creativity. The 3rd half offers using information for creativity aid, digital laboratories, gaming and function enjoying for creativity aid, tools of information illustration and a number of standards aggregation, distance and digital studying. The final half addresses wisdom administration and philosophical matters and includes chapters: on administration of know-how and information administration for tutorial R&D; on wisdom administration and artistic holism or platforms pondering within the wisdom age; on know-how and alter or the position of know-how in wisdom civilisation; at the emergence of complicated strategies in technology; and the ultimate bankruptcy on precis and conclusions, together with a suggestion of an built-in episteme of optimistic evolutionary objectivism, helpful for the information civilization age.
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Extra info for Creative Environments: Issues of Creativity Support for the Knowledge Civilization Age
But an integration of such different concepts is necessary for the knowledge civilisation age, for many reasons. For example, a knowledge manager at a contemporary corporation cannot succeed without understanding technology, thus also understanding the technological concept of truth. The integration of such basically different concepts will take time and cannot be achieved in this book; however, we will try to contribute to such integration by stressing its diverse aspects in several chapters and attempting a synthesis in the concluding chapter.
3) There is a high proportion of foreign students (more than 10%) and scholars in JAIST. Based on these properties and advantages, it is possible to contrast the data from various perspectives, which makes our analysis and conclusions more comprehensive and reliable. For instance, it is possible to cross-tabulate the data by nationality, student’s status, or school. We also hope the survey results can provide reference points for JAIST management concerning conditions to enhance scientific creativity.
2000). We slightly extended the family of achievement functions for the purpose of evaluating the results of the survey and extracting knowledge from them. The reference point approach could then be applied to find the data sets with either the best or worse correspondence to the expectations. In our research, the expectations of the user were described by a set of criteria and by a reference profile of the desired values of such criteria. The reference profile was interpreted as a set of aspiration levels that would, if achieved, represent a very good performance; applications show that the aspiration levels should be truly demanding.